Draw a path between matching colours without crossing your own lines, across boards that keep getting tighter.
Each board gives you pairs of coloured dots and one rule: connect every pair, cross nothing. Early boards let you be careless. Later ones have exactly one solution and no room to find it by dragging.
That shift is the game. The first hundred levels teach you to see paths; the rest ask you to see them before you start drawing.
Levels are short by design. This is a game for a queue, a lift, or the four minutes before something starts.
What's in it
- Hundreds of hand-checked levels, each with one clean solution
- No timer on standard boards — think as long as you want
- Difficulty that ramps by board size rather than by punishment
- Plays offline