A one-thumb vertical climb where every jump has to thread a moving gap, and the gaps get meaner the higher you get.
Orb Jump is a game about timing and nothing else. You tap, the orb leaps, and somewhere above you a gap is closing. Read it right and you keep climbing. Read it wrong and the run is over with no warning and nothing to blame.
The difficulty is not scripted. It scales with your height, so a good run keeps narrowing until it beats you, and the score you end on measures the run rather than how long you were willing to sit there.
Scores reach the global leaderboard the moment a run ends. Power-ups are earned in play and cover two situations: pushing a good run further, or buying back the single mistake that would have ended it.
What's in it
- One control, tap to jump — nothing else to learn
- Obstacles that tighten as you climb rather than on a fixed timer
- Global leaderboards, updated the moment a run ends
- Power-ups for extending a run or surviving one mistake